package com.ghost.vo.game_configure
{
	/**
	 * @author ghost
	 * 游戏里的一些特殊配置
	 */	
	public class Game_configure_list
	{
		public function Game_configure_list(x:XML)
		{
			if(x)parse(x);
		}
		public var list:Array=[];
		private function parse(x:XML):void
		{
			//trace(x.children(),888)
			for each(var ghost:XML in x.children())
			{
				//trace(ghost,typeof(ghost),ghost.name().localName,00000)
				list[ghost.name().localName] = ghost.toString();
			}
		}
	}
}